MariCo

a Maritime Collection of objects for Transport Tycoon
by Michael Blunck
August 2013


version 0.37b, september 2019




Introduction

NewObjects are an interesting game addition, both in TTDPatch and OpenTTD. They don't have any game function, but are mainly "eye candy". Nevertheless, they might provide special functionality which have not been possible to achieve in the past, either together with houses, industries or stations.

The aim of this set is to provide collections of objects for the maritime environment. The maritime edition (MariCo) includes harbour infrastructure (moles, breakwaters, piers, fake ships, harbour buildings, loading appliances, etc), means of traffic control (lighthouses, buoys, radar control towers) and natural maritime objects like rocks, reefs, bars, steep coasts, icebergs, etc. pp.

Installation

The MariCo set v0.37 is only supported by OpenTTD.

Current version of the MariCo set is 0.37b as of september 2019, Grf-ID is 6d 62 0c 00. This version needs at least OpenTTD version 1.7.1 to get the port rails to work properly.

Parameters

- replacement of standard docks

By default, the original docks are replaced by its MariCo equivalent.

List of object classes

Class ID Name Introduction
MC01Moles/breakwaters
 00straight mole tiles1880
01mole lights
02vertical/horizontal mole tiles
37auxiliary mole lights1930
MC02Ships at moles
 03inland vessels1920
04fishing trawler1940
05fishing boats1880
06dredging work1930
07marina with sailing yachts1960
08marina (extension)
MC03Quays
 09quay1880
10quay (extra tiles)
12pier
13pleasure steamer at pier1900
57quay with track and trains
MC04Ships at quays
 11trawler1930
19freighter
20feedership1970
58modern trawler1960
MC05Docks
 21drydock1920
22floating dock1950
MC06Cranes
 38portal cranes1920
MC07Sheds
 142-tile single old sheds1880
391*1 small old sheds
152-tile mixed old sheds
16double sheds, small + large
23single coolsheds flat/water1930
24double coolsheds flat/slope
25triple coolsheds flat/slope
26quad coolsheds flat/slope
33fish auction hall
75coolshed with crane1950
MC08Buildings
 55Ship's chandler1900
70Wine storage1910
71Restaurant 'Waterfront Terraces'1920
72Restaurant 'Old Granary'1950
73Restaurant 'Beach Pavilion'1960
74Restaurant 'Fish & Chips'1980
MC09Modern quays
 27with track, crane, cranerail1930
32with train, train & crane (1 tile)
34with train, train & crane (2 tiles)
35with container train (2 tiles)1970
36with tanker train (2 tiles)1950
77with conveyour (on slope)1950
MC10Quay extensions
 28standard, with rail1930
29with crane, cranerail
30with train, train and cranerail
31with crane and rails, rails and cranerails
76with conveyour1950
86with container bridge1970
87with container bridge and track
89with container train (2 tiles)
90with train and tank wagons (2 tiles)1950
MC11Single ships
 40freighter1880
41<reserved> 
42trawler1930
43freighter1940
44bulker1950
45large trawler1960
46reefer
47large freighter1970
48feedership
49bulk carrier1980
66Chemical tanker1975
67Crude oil tanker1980
68LNG tanker1975
84free sailing boats1950
85container ship (3 tiles)1970
MC12harbour lighthouses
 17old lighthouses on quays1880
 18modern lighthouses on quays1950
MC13Port rail facilities
 50straight track1930
51curved track, turnouts
52access ramps
53train on tracks (1 tile)
54train on tracks (2 tiles)
56maintenance shop
60locomotive depot
61buffers
62straight track (gravel ground)
63curved track (gravel ground)
91container train on tracks (2 tiles)1970
92train with tank wagons on tracks (2 tiles)1950
MC14Loading facilities
 59bulk freight1920
64small storage tanks1920
65medium storage tanks1920
78conveyour on flat land1950
79conveyour on flat land with road/port rail
80conveyour station on flat land
81large bulk storage hall
82storage yard for wood / wood products / bricks / steel1920
83storage yard for containers1950


Special placement of objects

Some of the new objects in MariCo version 0.3 are adapting automatically to slopes when being placed on coast tiles. These are identified with special symbols in their purchase menu icons:

In addition, many of the MariCo objects will adapt to themselves or to other object types when being placed properly. This is particular true for marina extensions and piers, tracks on modern quays and quay extensions, harbour railway tracks, etc.

Some of the MariCo objects for flat land can also be built on water, automatically adding a quay extension under them, e.g. fish auction halls, tanks, or container storages. These are identified with a small blue rectangle in the upper left corner in their purchase menu icons.

History - Bug fixes



Copyright Notice

MariCo Set - © 2010 - 2019 Michael Blunck - All Rights Reserved.

Permission to use, copy and distribute this software (consisting of the graphics and its implementation code) and its documentation for non-commercial purposes, without fee and without a signed licensing agreement, is hereby granted, provided that the above copyright notice, this paragraph and the following four paragraphs appear in all copies and distributions. Contact the above Copyright holder for commercial licensing opportunities.

IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE TO ANY PARTY FOR DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, LOSS OF USE, DATA, OR PROFITS) ARISING OUT OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF THE COPYRIGHT HOLDER HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

THE SOFTWARE AND ACCOMPANYING DOCUMENTATION, IF ANY, PROVIDED HEREUNDER IS PROVIDED "AS IS". THE COPYRIGHT HOLDER HAS NO OBLIGATION TO PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.

ALL COMMERCIAL USE OF THIS SOFTWARE IS STRICTLY PROHIBITED.

ALL REDISTRIBUTION OF THIS SOFTWARE TO OTHER PARTIES FOR COMMERCIAL USE IS STRICTLY PROHIBITED.

Acknowledgements

The availability of newobjects was only made possible by the creative work of Oskar Eisemuth and Nathaniel Lake when first implementing it for TTDPatch, as well as of Remko Bijker, by further enhancing newobjects and implementing it for OpenTTD.